タイトル
時間割コード:PB23006 英語シラバス 日本語
経営シミュレーション特論[Study on Business Modeling and Simulation]
 
担当教員
倉田 久[KURATA HISASHI]
開講学部等 国際社会科学府 対象年次 1〜2 単位数 2 使用言語 英語
開講時期 秋学期 開講曜限   クラス 経営シミュレーション特論
授業形態 対面 授業形態(詳細) 授業方法
特記事項  
ナンバリングコード 実務経験のある教員による授業
授業の目的  
The primary objective of this course is to cultivate essential research competencies expected of master's-level students through a computer simulation-centered approach. These competencies include: (1) the ability to identify and define managerial problems rigorously, (2) skills in formulating research themes and hypotheses suitable for advanced study, (3) proficiency in developing and analyzing quantitative models via computer simulation, and (4) strong problem-solving capabilities grounded in empirical and analytical methods.

The course emphasizes business games and computer simulation techniques (e.g., using tools such as Excel-based models or dedicated simulation platforms like YBG) as core vehicles for training these research skills. While the course provides opportunities to practice effective communication in an academic setting—particularly in English—it assumes that participants already possess a baseline level of English communication proficiency sufficient for group discussions, presentations, and collaborative work.

The course is conducted entirely in English and held in person on Tuesdays from 8:50 to 10:20. Due to its highly interactive and practical nature—including business games, team-based simulation exercises, group projects, and student presentations—, online or remote participation is not permitted. Regular and punctual attendance at every session is mandatory. Active participation in all class activities, including group work, discussions, presentations, and simulation exercises, is strongly required and constitutes an essential prerequisite for earning credit. Failure to meet these attendance and participation requirements will result in ineligibility to receive a passing grade.
 
授業計画
(項目説明)授業全体のスケジュールを示しています。学修計画を立てる際の参考にしてください。
 
1. Course introduction. What is business simulation? 【HW: Pros and cons of simulation】
2. YBG1: Outline of YBG、Group for business game, briefing
3. YBG2:Bakery game, Playing the game (1) 【HW: Application of simulation】
4. YBG3: Bakery game, debriefing and second briefing
5. YBG4: Bakery game, Playing the game (2) 【HW: Evaluation of the game results】
6. YBG5: Bakery game, Debriefing and students’ presentation of the results
7. Excel modeling 1:Construction of simulation model
8. Excel modeling 2: Inventory model 【HW: Making an inventory model using Excel】
9. Excel modeling 3: Report of the Excel inventory model, Evaluation
10. Excel modeling 4: Report of the revised Excel inventory game
11. Simulation design 1:Outline of retail business game design 【HW: Business game design】
12. Simulation design 2 : Development of a conceptual model 【Final report release】
13. Simulation design 3 : Development of a logical model
14. Simulation design 4 : Presentation of the designed business game
15. Simulation design 5:Additiona topics regarding business game design
Exam week. Final report 【Development of the freemium model game】

Note: Schedule is subject to change. Additional assignments and quizzes will be offered.
 
授業時間外の学修内容
(項目説明)授業全体を通して授業前に予習すべき内容、授業後に復習すべき内容を示しています。単位は、授業時間前後の予習復習を含めて認定されます。
 
Students are required to complete all assigned pre-class preparations thoroughly. These include reading designated materials (e.g., academic papers, textbook chapters, or simulation guides) in advance. All materials are available for download via the Yokohama National University Learning Management System (YNU-LMS).

Given the assignment structure—which includes report submissions, paper presentations, research idea development, and simulation-based group tasks—students must carefully review class content after each session.

In particular, students are expected to invest substantial effort in developing well-grounded research ideas that incorporate computer simulation methods, building toward potential master's thesis topics or related scholarly contributions.
 
履修目標
(項目説明)授業で扱う内容(授業のねらい)を示す目標です。より高度な内容は自主的な学修で身につけることを必要としています。
 
•To master the knowledge of the methods used to skillfully conduct quantitative simulation research, including the setting of a suitable research theme, the formulation of a model, the analysis of the model, and the development of managerial implications based on the results.

•To fully understand mathematical and quantitative research approaches using simulation.

•To enhance communication skills through group work with other MBA students.

•To develop the ability to adequately understand the contents of the academic studies of other researchers.
 
到達目標
(項目説明)授業を履修する人が最低限身につける内容を示す目標です。履修目標を達成するには、さらなる学修を必要としている段階です。
 
・To understand the basic research processes, such as research question formulation, model building, model analysis, and discussion of results.

・To understand the fundamental knowledge of mathematical and simulation modeling techniques using simulation.

・To understand the essential contents of academic research papers and evaluate their quality.
 
成績評価の方法
(項目説明)成績評価の方法と評価の配分を示しています。
 
Business game 30%, Excel model development 20%, Business game design 20%, Assignments 20%, and Discussions and class participation 10%.
 
成績評価の基準 -ルーブリック-
(項目説明)授業別ルーブリックでは評価の項目と、成績評価の基準との関係性を確認できます。(表示されない場合もあります。)
 
【成績評価の基準表】
秀(S)優(A)良(B)可(C)不可(F)
履修目標を越えたレベルを達成している履修目標を達成している履修目標と到達目標の間にあるレベルを達成している到達目標を達成している到達目標を達成できていない
履修目標:授業で扱う内容(授業のねらい)を示す目標
到達目標:授業において最低限学生が身につける内容を示す目標
【授業別ルーブリック】
評価項目評価基準
期待している以上である十分に満足できる(履修目標)やや努力を要する努力を要する(到達目標)相当の努力を要する
Computer simulationable to model the structure of the market or business of interest, select the appropriate method, perform computer-based simulations, and interpret the results in the context of business.able to model the structure of the market or business of interest, perform computer-based simulations, and interpret the results.able to model the structure of the market or business of interest and perform computer simulations based on it.able to explain how to model the structure of the market or business of interest and how to perform computer simulation based on it.not able to explain how to model the structure of the market or business of interest or perform computer simulations based on it.
Gaming simulationable to use the knowledge of business administration to model the structure of the market or business of interest, build a business game, perform gaming simulations, and interpret the results in the context of business.able to model the structure of the market or business of interest, build a business game, perform gaming simulations, and interpret the results.able to model the structure of the market or business of interest, build a business game, and perform gaming simulation.able to explain how to model the structure of the market or business of interest, build a business game, and perform a gaming simulation.not able to explain how to model the structure of the market or business of interest, or how to build a business game, or how to perform gaming simulation.
Business simulationexcellently understand a desirable approach to the system of interest using the business simulation, be able to select an appropriate method according to the purpose, and explain the reason to others.highly understand the method and characteristics of desirable approach to the system of interest using business simulation and be able to explain it to others.understand the method and characteristics of desirable approach to the system of interest using business simulation and be able to explain it to others.understand and be able explain to others how to approach the system of interest using business simulation.not understand how to approach the system of interest using business simulation.
 
授業の方法
(項目説明)教員が授業をどのように進めるのか、課題提出などの情報もあわせて示しています。
 
All instructional materials, readings, assignments, and announcements are distributed exclusively through the YNU Learning Management System (YNU-LMS). Students must check the LMS prior to each class for updates and required preparations.

The course employs highly interactive, seminar-style methods centered on computer simulation and business games. Key activities include:

Team-based simulation exercises (e.g., YBG or similar business game platforms),
Development of Excel-based or other computational simulation models,
Group problem-solving and decision-making under simulated business scenarios,
Student-led presentations of research ideas or simulation results, and
Critical discussions and peer feedback.

Teamwork is a fundamental component, particularly in simulation activities and assignments, where collaborative analysis, model building, and interpretation are emphasized. English serves as the sole language of instruction, discussion, and submission to foster academic communication skills in an international research context.
 
教科書  
教科書1 ISBN
書名
著者名 出版社 出版年
 
教科書補足  
No required textbook is assigned.
 
参考書  
参考書1 ISBN
書名 -
著者名 出版社 出版年
 
参考書補足  
A supplemental reading list will be announced during the class.
 
履修条件および関連科目
(項目説明)この授業を履修するにあたってあらかじめ履修が必要な授業,並行して履修することによって学修効果を高める授業などを示しています。
 
・The stable and high-speed internet connection is required because this course uses the online-base business game system, YBG (Yokohama Business Game, https://bsel.org/TOP/info.cgi).

・Introductory level knowledge of calculus, linear algebra, and statistics.

・Experience of basic information technology usage, such as browser, MS-Office.

・Knowledge of basic business administration.

・Motivation to teamwork is strongly required.

・Experience of computer programming is recommended, but mandatory.

・Knowledge of operations management is recommended, but mandatory.

・Fundamental English communication skill (for non-English native speaers), because the teaching langage of this course is English.
 
キーワード  
Computer simulation, Business game, Operations management, Teamwork, Group discussion
 
備考  
This course is associated with other quantitative knowledge in the business administration fields. Also, group work is the main focus. Interest in quantitative methods such as management science and motivation for team play are essential requirements for earning credits.
 
参照ホームページ  
N/A
 
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